Final Post
This has been one of the most exhausting projects I've ever worked on over the course of this major, and not always for bad reasons. Overall, I felt like I got off on the wrong foot with this project. I spent most of my time struggling to understand what was required of me in terms of cards. I got very little instruction in terms of what was needed by my group leaders. It was interesting working on models exclusively, but I wish I had more specific programming cards given to me. I felt like I as cut off from my area of expertise and I didn't receive much assistance. I felt like, that due to the shorter sprints, I couldn't put in as much time as I wanted on the models, and due to the vagueness of the model instructions themselves, I couldn't really grasp what was required. For a while, I would create a high and low poly LoD model, textured, UVed, and put into the game. This stopped being feasible since I started receiving criticism for the low amount of cards moved. In