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Showing posts from December, 2023

Final Post

 This has been one of the most exhausting projects I've ever worked on over the course of this major, and not always for bad reasons. Overall, I felt like I got off on the wrong foot with this project. I spent most of my time struggling to understand what was required of me in terms of cards. I got very little instruction in terms of what was needed by my group leaders. It was interesting working on models exclusively, but I wish I had more specific programming cards given to me. I felt like I as cut off from my area of expertise and I didn't receive much assistance. I felt like, that due to the shorter sprints, I couldn't put in as much time as I wanted on the models, and due to the vagueness of the model instructions themselves, I couldn't really grasp what was required.  For a while, I would create a high and low poly LoD model, textured, UVed, and put into the game. This stopped being feasible since I started receiving criticism for the low amount of cards moved. In...

Week 5 Sprint Results

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 I didn't do much at all this sprint. I got to wake up, not sleeping, trying to find out what I'm supposed to be doing, not being able to find out what I'm supposed to be doing, and then trying to make up for it all sprint. I got to find out that somebody got to have a card put into complete for my door model to be textured, despite previously having the door card get sent back for it not being textured when I first turned it in, then not receiving a card for texturing it, then texturing it, then finding out none of that mattered because it got textured by someone else. I've done everything I could to make this work; I don't sleep, I just try to model things out from the reference provided. I got a card taken away from me because I was trying to model it too close to reference, and then I get made fun of by my group for it being an 'easy card', and then it turns out the way they modeled it was by subdividing a rectangle and putting wheels on the bottom. So I...