Week 4 Sprint Results
I keep trying and I'm not sure where I'm going wrong. At this point I've basically got confirmation that I'm failing this class no matter what I do, and getting that notice sucked all the air out of me. Still, I managed to get some work done, and I guess I'm proud of myself a little bit for what I managed to do. I had a number of things sent back to in progress and I had to go back and review things. It's not a big problem, but it was some extra things to work on: For the doors, I initially planned on doing a shader to switch between white and tan coloration. As I realized that the smart material wouldn't really work with shaders in the way I wanted, without some heavy tweaking, I decided to use the extra space on my texture map in order to accommodate this change. With the design of the greenhouse, I'm hoping to use texture-baking to create the impression of the lattice structure without having to boost the polycount in-game. A challenge I may run in...